Miami Heist
GTA-like néon Miami, 3D réaliste — la 3e machine JARVIS, fabriquée avec le stack studio complet : cadre néon, kingpin animé, symboles VIVANTS, barre AAA. Ordre CK-MRUZBO7U-IVEB.
Fiche technique
id : miami_heist v0.1.0
lines 5×3
20 paylines wincap ×5000
11 symboles features : freeSpins · bonusBuy · autoplay · turbo
Mode Coût RTP Hit rate Max win base ×1 0.96 41.2 % ×53 bonusbuy ×100 0.96 97.1 % ×486
math : publish_files/index.json (generate_lines.py seed=20260715, sims base=200000 buy=20000)
Fonds + bg.base · landscape miamiheist_bg_base_landscape.webp + bg.base · portrait miamiheist_bg_base_portrait.webp + bg.bonus · landscape miamiheist_bg_bonus_landscape.webp + bg.bonus · portrait miamiheist_bg_bonus_portrait.webp Cadre & UI + frame.betbar miamiheist_frame_betbar.webp + frame.machine miamiheist_frame_machine.webp Symboles + symbol.high.01 · idle miamiheist_symbol_high_01_idle.webp + symbol.high.01 · win miamiheist_symbol_high_01_win.webp + symbol.high.02 · idle miamiheist_symbol_high_02_idle.webp + symbol.high.02 · win miamiheist_symbol_high_02_win.webp + symbol.high.03 · idle miamiheist_symbol_high_03_idle.webp + symbol.high.03 · win miamiheist_symbol_high_03_win.webp + symbol.high.04 · idle miamiheist_symbol_high_04_idle.webp + symbol.high.04 · win miamiheist_symbol_high_04_win.webp + symbol.low.01 · idle miamiheist_symbol_low_01_idle.webp + symbol.low.01 · win miamiheist_symbol_low_01_win.webp + symbol.low.02 · idle miamiheist_symbol_low_02_idle.webp + symbol.low.02 · win miamiheist_symbol_low_02_win.webp + symbol.low.03 · idle miamiheist_symbol_low_03_idle.webp + symbol.low.03 · win miamiheist_symbol_low_03_win.webp + symbol.low.04 · idle miamiheist_symbol_low_04_idle.webp + symbol.low.04 · win miamiheist_symbol_low_04_win.webp + symbol.low.05 · idle miamiheist_symbol_low_05_idle.webp + symbol.low.05 · win miamiheist_symbol_low_05_win.webp + symbol.scatter · idle miamiheist_symbol_scatter_idle.webp + symbol.scatter · win miamiheist_symbol_scatter_win.webp + symbol.wild · idle miamiheist_symbol_wild_idle.webp + symbol.wild · win miamiheist_symbol_wild_win.webp Boutons + ui.betbarBg miamiheist_ui_betbarbg.webp + ui.spin · default miamiheist_ui_spin.webp Cinématique + video.bonusIntro miamiheist_video_bonusintro.mp4
Sons + bgm.main miamiheist_audio_bgm_main.mp3 + sfx.bigwin miamiheist_audio_sfx_bigwin.mp3 + sfx.bonustrigger miamiheist_audio_sfx_bonustrigger.mp3 + sfx.click miamiheist_audio_sfx_click.mp3 + sfx.error miamiheist_audio_sfx_error.mp3 + sfx.reelstop miamiheist_audio_sfx_reelstop.mp3 + sfx.rollup miamiheist_audio_sfx_rollup.mp3 + sfx.rollupEnd miamiheist_audio_sfx_rollupEnd.mp3 + sfx.scatter miamiheist_audio_sfx_scatter.mp3 + sfx.spin miamiheist_audio_sfx_spin.mp3 + sfx.win miamiheist_audio_sfx_win.mp3
Remplacer un asset : glissez-déposez le nouveau fichier sur sa carte dans le
panneau Factory (local, onglet Assets) — renommage et installation automatiques, l'ancien passe en .bak.
Ou demandez la modification à JARVIS (« change le cadre de Hell Hounds », etc.).
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