Summer Motocross

Moto cross d'été, 3D réaliste — la 2e machine commandée à JARVIS et fabriquée EN DIRECT : 16 assets IA + vidéo bonus, math réelle vérifiée. Ordre CK-MRNEI5TO-Y25Q.

Fiche technique

id : moto_crossv0.1.0 lines 5×3 20 paylineswincap ×5000 11 symbolesfeatures : freeSpins · bonusBuy · autoplay · turbo
ModeCoûtRTPHit rateMax win
base×10.9640.8 %×62
bonusbuy×1000.9697.1 %×541

math : publish_files/index.json (generate_lines.py seed=20260717, sims base=200000 buy=40000)

Fonds

bg.base · landscapemotocross_bg_base_landscape.webp
bg.base · portraitmotocross_bg_base_portrait.webp
bg.bonus · landscapemotocross_bg_bonus_landscape.webp
bg.bonus · portraitmotocross_bg_bonus_portrait.webp

Cadre & UI

frame.reelsmotocross_frame_reels.webp

Symboles

symbol.high.01 · idlemotocross_symbol_high_01_idle.webp
symbol.high.01 · winmotocross_symbol_high_01_win.webp
symbol.high.02 · idlemotocross_symbol_high_02_idle.webp
symbol.high.02 · winmotocross_symbol_high_02_win.webp
symbol.high.03 · idlemotocross_symbol_high_03_idle.webp
symbol.high.03 · winmotocross_symbol_high_03_win.webp
symbol.high.04 · idlemotocross_symbol_high_04_idle.webp
symbol.high.04 · winmotocross_symbol_high_04_win.webp
symbol.low.01 · idlemotocross_symbol_low_01_idle.webp
symbol.low.01 · winmotocross_symbol_low_01_win.webp
symbol.low.02 · idlemotocross_symbol_low_02_idle.webp
symbol.low.02 · winmotocross_symbol_low_02_win.webp
symbol.low.03 · idlemotocross_symbol_low_03_idle.webp
symbol.low.03 · winmotocross_symbol_low_03_win.webp
symbol.low.04 · idlemotocross_symbol_low_04_idle.webp
symbol.low.04 · winmotocross_symbol_low_04_win.webp
symbol.low.05 · idlemotocross_symbol_low_05_idle.webp
symbol.low.05 · winmotocross_symbol_low_05_win.webp
symbol.scatter · idlemotocross_symbol_scatter_idle.webp
symbol.scatter · winmotocross_symbol_scatter_win.webp
symbol.wild · idlemotocross_symbol_wild_idle.webp
symbol.wild · winmotocross_symbol_wild_win.webp

Boutons

ui.auto · defaultmotocross_ui_auto_default.webp
ui.auto · pressedmotocross_ui_auto_pressed.webp
ui.buy · defaultmotocross_ui_buy_default.webp
ui.buy · pressedmotocross_ui_buy_pressed.webp
ui.info · defaultmotocross_ui_info_default.webp
ui.info · pressedmotocross_ui_info_pressed.webp
ui.plaquemotocross_ui_plaque.webp
ui.sound · defaultmotocross_ui_sound_default.webp
ui.sound · pressedmotocross_ui_sound_pressed.webp
ui.spin · defaultmotocross_ui_spin_default.webp
ui.spin · pressedmotocross_ui_spin_pressed.webp
ui.turbo · defaultmotocross_ui_turbo_default.webp
ui.turbo · pressedmotocross_ui_turbo_pressed.webp

Cinématique

video.bonusIntromotocross_video_bonusintro.mp4

Panneaux

bonus.panelmotocross_bonus_panel.webp

Sons

bgm.mainmotocross_audio_bgm_main.wav
sfx.bigwinmotocross_audio_bigwin.wav
sfx.bonustriggermotocross_audio_bonustrigger.wav
sfx.clickmotocross_audio_click.wav
sfx.errormotocross_audio_error.wav
sfx.reelstopmotocross_audio_reelstop.wav
sfx.rollupmotocross_audio_rollup.wav
sfx.rollupEndmotocross_audio_rollup_end.wav
sfx.scattermotocross_audio_scatter.wav
sfx.spinmotocross_audio_spin.wav
sfx.winmotocross_audio_win.wav

Remplacer un asset : glissez-déposez le nouveau fichier sur sa carte dans le panneau Factory (local, onglet Assets) — renommage et installation automatiques, l'ancien passe en .bak. Ou demandez la modification à JARVIS (« change le cadre de Hell Hounds », etc.).

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